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James Hibbert
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UnrealEngine
OfflineRender
2D
Battlestar Galactica Shipyards Book illustration for Eaglemoss.
UE4: RTX On/Off Toggle Tutorial
UE4 Space Game Dev Log #2020-2
Priam: UE4 Offline Render Test Scene.
Priam RNDR Test
Fire Dragon RNDR Test w/Breakdown
Testing OTOY's RNDR service
Hunters
Milano-Space Invader
Emergence
The Escape!
Mobile Doodle's v3
SOL Remix Contest Submission.
Testing out Octane for UE4 Beta
UE4: RTX on a 1080Ti Tests
In All My Travels + Time Lapse Comp
Fire Dragon: Orbit #1
The Cap
Priam #2
Fire Dragon#1: The Escape (Plus Creation Time Lapse)
ScrapBot #1
LDG Shuttle #1
Priam Patrol
Enterprise C Leaving Drydock Render Test
UE4: Fake Volumetric Cloud Experiment
Making Planets For Octane (Without the PEN)
Quick Planets
Enterprise C Model Conversion II
Enterprise C Conversion
Octane Planetary Environment Node Tests
Gaea Terrain Generation Experiment
UE4: Lighting Study#4 "Ethereal Gun-Fighter"
UE4: Lighting Study#3 "Death-Vader-Maul"
UE4: Paragon Asset Lighting Study #2
UE4 Cinematic Lighting experiment.
Mobile Doodles Volume #2
Octane AI Denoising Test Animations
Priam
Hangar
UE4: Dragon Rider: Theme Park Ride Concept Demo
UE4: Parameterized Planetary Material
"Preying Mantis"
Re-purposing a Gun Turret I build for the BSG:Demeter on Battlestar Glalactica: Blood and Chrome.
LDG Shuttle UE4 Conversion
Mobile Doodles Volume #1
LDG Shuttle Re-Texture.
LDG_002
The Orville
LDG "Crash"
Bird of Prey
Priam Octane Volumetrics Tests
BSG: Demeter Octane Conversion
"Connie" Multi-Pass Photography Tests of a 10in Diecast Model + Composite
Mega Ship WIP
Star Trek 2014 Ships of the Line Calendar Image
Nebulon Graveyard
BSG_Blood and Chrome Ships, and WIPS
RedDeath
Works In Progress
Collaberations
Unreal Engine 4
Trapped
Porfolio