Back many moons ago, I worked on the BSG 2003 Mini-Series as a modeler, my principle ship that I built was the Prison Ship, later renamed the Astral Queen during the series. Recently I took the time to completely re-texture it in Substance Painter, and import it into UE5. This is mostly about asset pipeline. As much as I loved my time on various BSG stuff, these assets are very old now, and show their age. However, in order to show the pipeline I need assets that I know will work, and are not too specific on details. The BSG Style fits well here.
All renders are using UE's Path Tracer, plus additional post work in After Effects.
Final Version of the Shot.
WIP tracking some issues.