Website powered by

UE5: BSG Viper Camera Flip Transition Experiment

While trying to fall asleep last week this idea popped into my head, for the camera move, and would not leave me alone. Finally got it out of my system over the weekend, and while I am not 100% happy with it overall, it was a fun experiment, though likely not one Gary Hutzel would have allowed in the show, as it is one of those "Impossible" camera moves, where the camera essentially breaks physics, to go from inside the cockpit of the viper to the exterior, it was fun to do, and I think aside from that, he would have liked the shot.

Sometimes when an idea, for better or worse, pops in to your head, and you cannot let it go.

Ships re-textured from the show into Substance Painter.
Viper by Gabe Koerner
BaseStar and Raider by Pierre Drolet

Textures, Lighting, Animation, etc by me.

Raw Render out of Unreal's Path Tracer.

Raw Render out of Unreal's Path Tracer.

Render after Post Work in AE.

Render after Post Work in AE.