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James Hibbert
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UnrealEngine
OfflineRender
2D
UE5: BSG Viper Camera Flip Transition Experiment
UE5.6 Enterprise C in Drydock
Viper Down
Unreal Engine: Path Tracer +Octane Render Multipass Render Workflow and Breakdown
Unreal Engine 5 "Lumen" Render Test
UE4: Meta Human Character Lighting test.
UE4: RTX On/Off Toggle Tutorial
UE4 Space Game Dev Log #2020-2
Priam: UE4 Offline Render Test Scene.
SOL Remix Contest Submission.
UE4: Dragon Rider: Theme Park Ride Concept Demo
UE4: Lighting Study#4 "Ethereal Gun-Fighter"
UE4: Lighting Study#3 "Death-Vader-Maul"
UE4 Cinematic Lighting experiment.
Re-purposing a Gun Turret I build for the BSG:Demeter on Battlestar Glalactica: Blood and Chrome.
UE4: RTX on a 1080Ti Tests
Testing out Octane for UE4 Beta
UE4: Parameterized Planetary Material
Unreal Engine 4
UE4: Paragon Asset Lighting Study #2
LDG Shuttle UE4 Conversion
Collaberations
UE4: Fake Volumetric Cloud Experiment
"Preying Mantis"
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