Unreal Engine: Multipass Rendering Pipeline Overview and Breakdown
In this video I discuss the origins of my interest in this workflow, breakdown the shot with the Viper from BSG taking off from the deck of the larger ship, and finally some thoughts on the future of this kind of workflow.
Feel Free to ask any related questions you might have.
All the art in this video was rendered by me, though some of the assets come from their respective artists.
Again, thank you all for watching.
Video Breakdown
Multi-Pass test
Single Pass "All in Camera" Pathe Tracer Test.