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Testing OTOY's RNDR service

So I had the privilege of being asked by OTOY to help test the Beta of their RNDR rendering service for Octane Render.

This is the first in a series of small pieces I am doing as part of that. Everything here aside from the particle pass was rendered on RNDR, the particles I had to render locally as currently exporting Instances from LW to the ORBX format takes a really long time, so it was just faster to render those locally, but all of was rendered in Octane. I am in the process of doing scenes that have not been seen before that do not relate to this one, but this is kinda my defacto test scene for render testing so this one I pushed through first.


James Hibbert 2020 Octane + RNDR w/BreakDown