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Priam: UE4 Offline Render Test Scene.

Yesterday I finally got around to setting up the Priam for UE4, and while doing some render tests in the latest build, and doing some additional research I realized that they had released a new method of rendering scenes to file.

This render is using that method, which has some advantages, including finer control over AA, Tile based rendering for scenes that take up more VRAM than what you have, as well as batch rendering, which is important for any offline project.

It is also important to point out that this is not a "Shot" in the traditional sense. Only the camera is moving, and this is designed to look at how quality changes as the distance to the subject changes.