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UE4: Parameterized Planetary Material

This is a WIP for a Cinematic grade Parameterized Planetary Material in UE4 being Demoed on my HTC Vive, and while this scene is not optimized for VR, and the choppiness of the video is largely due to OBS, I am showing it in VR as I felt it was the best way to get the sense of scale and depth to the material.

Fun fact, the large Close in planet's surface is using textures that I converted in B2M3 from photos of traditional "Pour Paintings" Created by my Friend Ali Ries. You can find her work here:

UE4: Parameterized Planetary Material WIP#3

UE4: Dynamic Planet Material Instance Test WIP#1