This piece is for the SOL Remix Contest for Nvidia. Created using UE4, and rendered using the new Octane for UE4 Plugin. I probably won't win because I used the Octane for UE4 plugin, but it wasn't strictly stated that 3rd party renderers was not allowed, so fingers crossed.
This image uses character models provided by Nvidia for the Contest, and I also created additional models in Lightwave, as well as used free content available from the Epic launcher app for use in UE4 projects (Mostly Kite Demo rock and foliage assets, but the Tree came from a free procedural pack. I also exported the characters via FBX into Lightwave for posing, the reimported them back to UE4.